The number of users on TON's casual game BANANA has exceeded 8 million within four weeks of its launch, and several development plans will be rolled out subsequently
BlockBeats reports that on September 2, official news revealed that the TON casual game BANANA, driven by the CARV protocol, has broken through 8 million users since its launch four weeks ago, becoming one of the most popular mini-games in the TON ecosystem.
Since its launch on July 27th, BANANA has attracted over 8 million users with daily active users reaching 1 million. The game has accumulated more than 1.8 million bound accounts and players have completed over 73 million tasks.
It is reported that BANANA is currently preparing for more development plans which include developing a trading market (launching a trading market allowing users to trade bananas using TON as currency), building a CARV advertising network (the first demand-side platform version is expected to be launched within a month), project cooperation and traffic distribution (partnering with Web2 companies like Alibaba to integrate e-commerce and payment solutions). CARV will also strive to promote the continuous development of the TON ecosystem and plans to continue supporting innovative projects while exploring new frontiers in game development and data management.
Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.
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