The director of Fallout New Vegas (F: NV), Josh Sawyer, affirmed that he would be ready to work on the sequel if Bethesda gave him enough creative freedom. Sawyer expressed his continued interest in exploring and expanding the Fallout universe under the right conditions.
The F: NV director disclosed that people had attributed things to him that he did not do, erased him from things he actually did do and totally ignored a large number of other developers who did a tremendous amount of work on Fallout: New Vegas. However, he added that the game’s weapon balancing was ‘mostly vibes-based.’
Fallout New Vegas fans yearn to return to the ‘Mojave’
Responding in a QA session on YouTube, Sawyer discussed the possibility of returning to the post-apocalyptic franchise under the right conditions, especially regarding creative freedom. He added that any project needed boundaries clarifying what was allowed and what was not. According to Sawyer, constraints were not appealing because nobody wanted to work on a project where the one thing they intended to explore was impossible.
Fallout co-creators Tim Cain and Leonard Boyarsky claimed that enthusiasm for more Fallout titles from the developers behind New Vegas had been growing for years. According to the long-time partners, they were keen to see a revisit of Obsidian’s 2010 Fallout game. Both agreed that a remaster of Fallout New Vegas would be awesome.
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However, while there were claims of a potential Fallout New Vegas sequel, Obsidian CEO Feargus Urquhart affirmed that the new Fallout game was not yet being considered.
“We’re not working on Fallout, and we haven’t even talked about what it would be.”
– Feargus Urquhart
Bethesda’s Todd Howard said that the team did not need to rush future Fallout games.
Creative autonomy remains a key challenge
While the expectations of a Fallout New Vegas sequel seemed attractive for Fallout franchise fans, Sawyer pointed out that autonomous creativity was a major challenge. He mentioned that it would be hard to replicate the original Fallout game’s ‘charm’ without the freedom to try new development directions and ideas, even for an experienced developer like himself.
According to Sawyer, the appeal of a Fallout New Vegas sequel relied on its ‘immersive world,’ ‘open-ended story,’ and ‘complex characters.’ He said limiting these elements would disappoint fans eagerly looking forward to returning to the Mojave Wasteland. Sawyer added that the success of a future Fallout New Vegas sequel depended on the creativity and freedom given to the game’s developers.
Sawyer emphasized the importance of exploring new ideas within the Fallout universe without excessive restrictions. Notably, Sawyer did not make any solid commitments, but his YouTube QA responses left anxious fans hopeful.
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